Senior Technical Artist

Recruiter
Microsoft
Location
Mancetter
Posted
15 Apr 2018
Closes
17 Apr 2018
Contract Type
Full Time
We are looking for an experienced Senior Technical Artist to join ourgrowing Technical Art team at Rare. We want to hear from people who havea passion for solving difficult challenges, a thirst for innovation anda drive for just making the best games possible. You will be part of adynamic team whose key responsibility is to push for quality andefficiency wherever possible. Working with all Art teams, Engineeringdisciplines and Design teams, you will help define and assist in makingthe flexible content pipelines, work collaboratively on new cutting edgefeatures with the Programming teams, whilst always searching for ways wecan improve. If you have the skills and passion we are looking for and,most importantly, want to be part of something special, we want to hearfrom you.Qualifications Required Experience & Qualifications A professional portfolio or technical blog Degree in Computer Science or Similar related subject Proven experience in game development, with experience in seeing projects from beginning to end as a Technical Artist Experience working on a Console is a must Knowledge of programming languages such as Python/C#/C++/HLSL Deep knowledge of 3D creation packages (Maya/Max/Houdini/Zbrush/etc) Good knowledge of 3D graphics and any chosen area of expertise Up-to-date experience and knowledge of current game development practices and terminologyDesired Characteristics Excellent artistic ability Excellent eye for quality control and detail Excellent problem solving skills, with the ability to existing knowledge to rapidly improvise solutions A broad technical understanding with the capacity to learn and utilize new skills quickly Experienced in dealing with the idiosyncrasies of team project work Excellent communication skills Proactive and organized individual Ability to take direction and constructive feedback Self- motivated and passionate about your work Experience with Unreal Engine or equivalent is a plusResponsibilities Key Responsibilities Deliver complete tool sets independently Working with the Art Teams and the Leads to deliver the game to the artistic vision Responsible for identifying and creating tools to improve art pipelines Support the Art, Engineering and Design teams, helping to resolve technical difficulties Use your experience to identify production risks and development improvements across the Art team and the company as a whole Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe Proactively identify new technologies and techniques that will improve the game When required, create concise documentation of toolsets that the team can rely on Help keep Assets / Content within memory budget and follow performance guidelines - provided by Dice C#, C++, COMPUTER SCIENCE, HOUDINI, MAYA, PYTHON

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